A gift to say thank you.
When I joined the Agroecology Lab, I knew nothing about agroecology. My background is in industrial design, so while I had a farm and some concepts sounded familiar, the scientific approach was completely new — and I was the only non-scientist in the room. The lab spoke a different language, but the people were endlessly patient. They taught me, answered my endless questions, and helped me connect agroecology and design.
As my time there ended, I wanted to leave something meaningful. The lab loved playing board games on Friday lunch breaks — I, on the other hand, hated them; I never grew up playing games. But I knew how much my labmates enjoyed them, so I made one for them. It was my way of saying thank you to my mentors and colleagues, especially Dr. Zack Brym.
You don't play a farmer. You play a whole community.
The game teaches sustainable farming through hands-on decision-making. But unlike a typical farming sim, players each take a different role in an agricultural community — every one with its own responsibilities and perspective, reinforcing that agroecology is a collective effort, not an individual one.
I was completely against AI. Then I actually tried it.
A co-worker used to talk about AI constantly, and I was convinced it was unnecessary — even harmful. After he left, I got curious, dug in on my own, and tried ChatGPT. To my surprise, it became invaluable: helping me refine ideas, organize mechanics, and build a structure that made sense. There's no way I could have made this game alone, at least not the way I envisioned it.
A bridge between design and agroecology.
Ultimately this was more than a game — it was a personal journey. It reflected my growth at the lab, my willingness to step into unfamiliar spaces, and my shift from being skeptical of AI to embracing it as a creative tool. What started as a simple thank-you gift became a bridge between design and agroecology, between me and my labmates, and between traditional knowledge and modern technology.
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